{"id":161401,"date":"2023-09-23T12:13:33","date_gmt":"2023-09-23T06:43:33","guid":{"rendered":"https:\/\/dripp.zone\/news\/?p=161401"},"modified":"2023-09-23T12:13:33","modified_gmt":"2023-09-23T06:43:33","slug":"unity-apologizes-walks-back-fee-changes-after-game-developer-backlash-crypto-news","status":"publish","type":"post","link":"https:\/\/dripp.zone\/news\/unity-apologizes-walks-back-fee-changes-after-game-developer-backlash-crypto-news\/","title":{"rendered":"Unity Apologizes, Walks Back Fee Changes After Game Developer Backlash &#8211; Crypto News"},"content":{"rendered":"<div style=\"position:relative;overflow:visible;font-size:1.2em;line-height:1.58\">\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">Game engine maker Unity has substantially revised its controversial <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/unity.com\/pricing-updates\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">Unity Runtime Fee<\/span><\/a><span style=\"font-weight:400\"> policies announced last week after game developers <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/decrypt.co\/156592\/game-developers-fucking-livid-over-unity-new-fees\" class=\"sc-adb616fe-0 ePvUAp\">created an uproar of anger and frustration<\/a> on social media.\u00a0<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">In a <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/blog.unity.com\/news\/open-letter-on-runtime-fee\" class=\"sc-adb616fe-0 ePvUAp\">blog post<\/a> published Friday, Unity Create President Marc Whitten apologized for not taking more developer feedback into account before establishing the new runtime fee model, which charges developers on a per-install basis once they hit certain revenue thresholds.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">The fees as first announced scared many smaller developers, who wondered if it was still possible to remain profitable under the new model.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">Whitten shared that the runtime fees have been modified so that developers using Unity Personal do not have to pay the fee at all. Unity Pro and Unity Enterprise developers will only accrue the runtime fee if they install the 2024 long term support (LTS) version of Unity. Games built on current or older versions will not accrue the fee.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">For developers who choose to use the 2024 version of Unity, they\u2019ll be able to choose between a 2.5% revenue share or an install-based fee calculation. Whitten promised that developers will \u201calways be billed the lesser amount\u201d and said that the fees will be calculated based on \u201cself-reported\u201d developer data.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">WB Games writer Mitch Dyer called the news a \u201csolid change\u201d on Twitter, but hinted that Unity could invoke similar changes again in the future.\u00a0<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">\u201cIt feels like they\u2019re putting the rug back in place and hoping you just stay standing on it until the next time they give it a pull,\u201d Dyer <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/x.com\/MitchyD\/status\/1705276513803960343?s=20\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">said<\/span><\/a><span style=\"font-weight:400\">.<\/span><\/p>\n<p><span class=\"\" \/><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">Indie developer Rebekah Saltsman, CEO and co-founder at game studio Finji, pointed out that console devs aren\u2019t able to choose which version of Unity their games launch on because it\u2019s the platform\u2014not the developer\u2014who gets to decide.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">\u201cWe don\u2019t get to control the engine version we ship on,\u201d <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/twitter.com\/BexSaltsman\/status\/1705279532473749658?s=20\" class=\"sc-adb616fe-0 ePvUAp\">Saltsman tweeted<\/a> in response to Unity\u2019s update. \u201cKinda curious why you think we do.\u201d<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">Rival game engine Godot saw a spike in <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/trends.google.com\/trends\/explore?date=today%201-m&amp;geo=US&amp;q=godot%20engine&amp;hl=en\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">Google Search interest<\/span><\/a><span style=\"font-weight:400\"> the day Unity\u2019s runtime fee was announced. In response to the updated fee policy, Godot creator Juan Linietsky applauded Unity for retracting the runtime fees for current and older versions.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">But Linietsky <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/x.com\/reduzio\/status\/1705287030425428299?s=20\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">argued<\/span><\/a><span style=\"font-weight:400\"> that using Unity still poses \u201cmassive risk\u201d for developers. Those who use multiple Unity products can get discounts on the runtime fees, which Godot\u2019s founder called an \u201cabuse of dominant position.\u201d<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">\u201cTheir changes are great for the indie users, but [it\u2019s a] massive fuck you to any company providing products and services over the Unity engine that compete with Unity&#8217;s own ones,\u201d Linietsky said.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">Unity did not immediately respond to <\/span><i><span style=\"font-weight:400\">Decrypt<\/span><\/i><span style=\"font-weight:400\">\u2019s request for comment.<\/span><\/p>\n<div class=\"my-4 border-b border-decryptGridline\">\n<div class=\"text-left p-8 md:py-12 md:px-12 max-w-prose relative\"><span class=\"border-t-4 border-l-4 w-4 h-4 md:border-t-[6px] md:border-l-[6px] md:w-6 md:h-6 border-decryptPurple dark:border-decryptNeon gg-dark:border-cc-pink-2 absolute top-4 left-4 md:top-6 md:left-6\" \/><span class=\"border-t-4 border-l-4 w-4 h-4 md:border-t-[6px] md:border-l-[6px] md:w-6 md:h-6 border-decryptPurple dark:border-decryptNeon gg-dark:border-cc-pink-2 absolute rotate-180 bottom-4 right-4 md:bottom-6 md:right-6\" \/><\/p>\n<h3 class=\"font-akzidenz-grotesk font-bold text-xl md:text-3xl mb-6 md:text-center gg-dark:text-white\">Stay on top of crypto news, get daily updates in your inbox.<\/h3>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Game engine maker Unity has substantially revised its controversial Unity Runtime Fee policies announced last week after game developers created an uproar of anger and frustration on social media.\u00a0 In a blog post published Friday, Unity Create President Marc Whitten apologized for not taking more developer feedback into account before establishing the new runtime fee [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":161402,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[230,225,221,227,226,228,229,60,223,224,222],"class_list":["post-161401","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cryptocurrency","tag-brave","tag-coinbase","tag-crypto","tag-decentralised","tag-decentralized","tag-decentralized-exchange","tag-erc-20","tag-featured","tag-meme-coin","tag-robinhood","tag-solana"],"_links":{"self":[{"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/posts\/161401","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/comments?post=161401"}],"version-history":[{"count":2,"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/posts\/161401\/revisions"}],"predecessor-version":[{"id":161404,"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/posts\/161401\/revisions\/161404"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/media\/161402"}],"wp:attachment":[{"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/media?parent=161401"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/categories?post=161401"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/tags?post=161401"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}