{"id":165664,"date":"2023-09-30T11:20:13","date_gmt":"2023-09-30T05:50:13","guid":{"rendered":"https:\/\/dripp.zone\/news\/?p=165664"},"modified":"2023-09-30T11:20:13","modified_gmt":"2023-09-30T05:50:13","slug":"whats-stopping-fortnite-and-call-of-duty-from-using-the-same-items-its-not-just-nfts-crypto-news","status":"publish","type":"post","link":"https:\/\/dripp.zone\/news\/whats-stopping-fortnite-and-call-of-duty-from-using-the-same-items-its-not-just-nfts-crypto-news\/","title":{"rendered":"What&#8217;s Stopping Fortnite and Call of Duty From Using the Same Items? It&#8217;s Not Just NFTs &#8211; Crypto News"},"content":{"rendered":"<div style=\"position:relative;overflow:visible;font-size:1.2em;line-height:1.58\">\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">Did you just unbox a <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.dexerto.com\/csgo\/all-csgo-knives-most-expensive-cheapest-and-best-knives-to-buy-1923754\/\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">Butterfly Knife<\/span><\/a><span style=\"font-weight:400\"> in Counter-Strike 2? You&#8217;d probably love to bring that over to Call of Duty: Warzone\u2014but you can\u2019t. Are <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/decrypt.co\/resources\/non-fungible-tokens-nfts-explained-guide-learn-blockchain\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">NFTs<\/span><\/a><span style=\"font-weight:400\"> the answer? Getting game creators to embrace a decentralized ecosystem of interoperable items might be part of the path forward, but it&#8217;s not a silver bullet solution.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">There is a divide on what the future of gaming will look like. One camp believes that interoperability is the next revolution in gaming, with NFTs serving as the vehicle to enable unique item ownership and functionality across games and apps. But many in the other camp believe that it is simply not possible.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">Interoperability in gaming allows for assets to be transferred from one game to the next. This promotes the concept of true ownership of digital assets, preventing users from spending thousands of dollars in a game just for them to be wiped out when the next thing releases.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">Crypto advocates point to NFTs as the solution, as they can represent a unique item or asset and be plugged into various games and decentralized apps (<a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/decrypt.co\/resources\/what-are-decentralized-applications-dapps\" class=\"sc-adb616fe-0 ePvUAp\">dapps<\/a>) with a wallet. But owning a tokenized item that you can cart around into virtual worlds and games doesn\u2019t address the issues around actually making that whole process work.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">&#8220;When you think of interoperability, you imagine: I could take a gun out of Fortnite and it&#8217;ll work in Call of Duty. Of course, that&#8217;s never gonna work, right?&#8221; Tobias Batton, founder and CEO of <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/decrypt.co\/144775\/arbitrums-new-layer-3-xai-network-built-power-web3-games\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">Ex Populus<\/span><\/a><span style=\"font-weight:400\">, told <\/span><i><span style=\"font-weight:400\">Decrypt<\/span><\/i><span style=\"font-weight:400\">\u2019s GG. &#8220;The balance would be off. How damage works in Fortnite works differently in Call of Duty.&#8221;<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">For now, Batton is right. Interoperability has yet to hit mainstream gaming, and it may take a long time to do so. Meanwhile, developers in <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/decrypt.co\/resources\/what-is-web-3\" class=\"sc-adb616fe-0 ePvUAp\">Web3<\/a> are attempting to lay the groundwork for this new era of gaming\u2014but we\u2019ve yet to see particularly prominent or effective results.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">According to <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.crucible.network\/\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">Crucible Network<\/span><\/a><span style=\"font-weight:400\"> founder Ryan Gill, who\u2019s working to enable developers to build interoperable games, there are two major roadblocks: tech and business.<\/span><\/p>\n<h2 class=\"sc-2ed2039d-2 hmmXcn gg-dark:text-white scene:font-itc-avant-garde-gothic-pro scene:font-light\" style=\"margin-top:2em;text-align:left;padding-bottom:16px;margin-bottom:16px;border-bottom:1px solid #dfe2e4\">It starts with standards<\/h2>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">In order for assets to be easily interoperable, tech standards need to be put in place and widely adopted by the industry. While NFTs can help facilitate the use of user-owned items across games, there\u2019s much more to be done than supporting blockchain assets. A universal coding language could help, but this isn&#8217;t the primary concern for Gill.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">&#8220;It is standardization. It is agreeing around certain file types and how those file types are built into schemas or into architecture,&#8221; Gill told <\/span><i><span style=\"font-weight:400\">Decrypt<\/span><\/i><span style=\"font-weight:400\">. &#8220;Right now, in the game development world, FBX is sort of the standard [for avatars]. Most of these avatars running around Fortnite and Unreal Engine or anything like this, it&#8217;s a FBX file type.&#8221;<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">Multiple games using the same file types means it would be easier for assets to be transferred and fully functional across games and platforms. Some companies create standards, but never release them to the public. FBX, by contrast, is a file type available to the public and developed by <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.autodesk.com\/products\/fbx\/overview\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">Autodesk<\/span><\/a><span style=\"font-weight:400\">. But that doesn\u2019t mean FBX is ready to fill that role.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">&#8220;There is no standard skeleton,&#8221; Gill said of the main hitch around FBX assets being interoperable between games. &#8220;It would be very difficult to achieve full interoperability in the sense that everybody can be trading back and forth, through all these different worlds, with this one thing\u2014because there&#8217;s no standard way of the body being designed.&#8221;<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">One way to address this issue is attempting to reach industry-wide cooperation, moving towards standardized open-source file types that enable the future of interoperable gaming.\u00a0<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">The Metaverse Standards Forum is a nonprofit organization dedicated to &#8220;fostering interoperability for an open and inclusive metaverse.&#8221; Launched in June 2022, <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/metaverse-standards.org\/presentations-videos\/\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">37 founding organizations<\/span><\/a><span style=\"font-weight:400\"> came together to strive for metaverse standardization. These founding firms include Meta, Adobe, and Microsoft\u2014and thousands more have joined since.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">&#8220;The Forum organizes its activities around technology domains where its members see the strongest need and opportunity for interoperability.&#8221; Neil Trevett, Metaverse Standards Forum president, told <\/span><i><span style=\"font-weight:400\">Decrypt<\/span><\/i><span style=\"font-weight:400\">.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">The Metaverse Standards Forum has created open dialogue among the standards development community and the wider industry. They recently launched the pilot of the <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/staging-register.metaverse-standards.org\/?q=&amp;candidates=true\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">Metaverse Standards Register<\/span><\/a><span style=\"font-weight:400\">, which aims to serve as a public database of the standardization ecosystem.\u00a0<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">The organization is broken down into nine &#8220;<\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/metaverse-standards.org\/domain-groups\/\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">active domain groups<\/span><\/a><span style=\"font-weight:400\">&#8221; and a number of exploratory groups, each focused on different elements of interoperability. One of the most notable groups is the &#8220;3D Asset Interoperability Domain Group&#8221; which is <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/metaverse-standards.org\/domain-groups\/\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">working to improve<\/span><\/a><span style=\"font-weight:400\"> interoperability between the <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/developer.nvidia.com\/usd\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">USD<\/span><\/a><span style=\"font-weight:400\"> and <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.khronos.org\/gltf\/\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">glTF<\/span><\/a><span style=\"font-weight:400\"> file types\u2014two common 3D asset standards\u2014among other things.<\/span><\/p>\n<p><span class=\"\" \/><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">&#8220;There is always a dynamic tension between proprietary technologies, often controlled by larger companies, and open interoperability standards.&#8221; Trevett said, &#8220;[but] the fact that the Forum has gathered over 2,500 member organizations is testament to the intense industry interest in interoperability\u2019s ability to build commercial opportunities for companies of all sizes.&#8221;<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/metaverse-standards.org\/about\/board-members\/\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">Additional ties<\/span><\/a> <span style=\"font-weight:400\">with tech giants like Nvidia, Nokia, and Huawei are helping the organization attempt to unite the industry. Getting the titans to play ball and agree on standards is critical, but there\u2019s also plenty of work being done by upstarts who are building from the ground up.<\/span><\/p>\n<h2 class=\"sc-2ed2039d-2 hmmXcn gg-dark:text-white scene:font-itc-avant-garde-gothic-pro scene:font-light\" style=\"margin-top:2em;text-align:left;padding-bottom:16px;margin-bottom:16px;border-bottom:1px solid #dfe2e4\">Builders are building<\/h2>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">As with all revolutionary changes, the incumbents aren\u2019t often the ones who lead the way. For now, it\u2019s smaller games and Web3 startups that are experimenting most publicly in an effort to embrace and expand the premise of interoperability.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/decrypt.co\/142104\/mini-royale-nations-fun-first-person-shooter-sometimes-misses-mark\/\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">Ready Player Me<\/span><\/a><span style=\"font-weight:400\"> provides an &#8220;end-to-end character system&#8221; for developers using the glTF standard. This allows users to bring their avatar across titles that use the startup\u2019s infrastructure. While AAA games don&#8217;t need to rely on tools like this, smaller studios have apparently taken to the idea, with the firm claiming that <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/readyplayer.me\/brands-creators\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">over 10,000 developers<\/span><\/a><span style=\"font-weight:400\"> are using it.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">&#8220;It&#8217;s very easy for us to make avatars travel across games that use our avatars, because they&#8217;re all built on the same standards,&#8221; CEO of <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/readyplayer.me\/\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">Ready Player Me<\/span><\/a><span style=\"font-weight:400\">, Timmu T\u00f5ke, told <\/span><i><span style=\"font-weight:400\">Decrypt<\/span><\/i><span style=\"font-weight:400\">.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">Crucible Network&#8217;s <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.emergence.site\/\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">Emergence SDK<\/span><\/a><span style=\"font-weight:400\"> also equips developers with the tools they need for interoperability, although it doesn\u2019t aid directly in avatar creation. However, the system is focused on a different standard: <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/vrm.dev\/en\/vrm\/vrm_about.html\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">VRM<\/span><\/a><span style=\"font-weight:400\">, a Japanese standard that is built on top of glTF.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">While these organizations and others are trying to provide interoperable standards for developers, the possibility remains that the game industry will never have true, widespread interoperability\u2014but instead a siloed version of it. T\u00f5ke sees potential for a mix of gaming networks, but says the goal should be to avoid continuing the trend of closed ecosystems.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">&#8220;It&#8217;s important that the network has the right values, because it was our mission is to break down walls to build a more connected virtual world,\u201d T\u00f5ke said. \u201cAnd it&#8217;d be pretty ridiculous if we just built a wall around that.&#8221;<\/span><\/p>\n<h2 class=\"sc-2ed2039d-2 hmmXcn gg-dark:text-white scene:font-itc-avant-garde-gothic-pro scene:font-light\" style=\"margin-top:2em;text-align:left;padding-bottom:16px;margin-bottom:16px;border-bottom:1px solid #dfe2e4\">Mainstream adoption ahead?<\/h2>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">While smaller developers adopting interoperability is a great start, the end goal for many is AAA games coming onboard and driving the concept to the masses. The Web3 ideal of interoperable games and applications won\u2019t make a very meaningful impact if most of the major players stick to their own walled gardens.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">&#8220;There just needs to be one or a few big experiences that fully adopt interoperability and have some scale,&#8221; T\u00f5ke told <\/span><i><span style=\"font-weight:400\">Decrypt<\/span><\/i><span style=\"font-weight:400\">.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">For example, Fortnite saw <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.dexerto.com\/fortnite\/fortnite-earned-an-insane-record-breaking-amount-of-revenue-for-the-month-of-april-1-1-89226\/\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">record-breaking success<\/span><\/a><span style=\"font-weight:400\"> after introducing its <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/gamerant.com\/fortnite-5-year-anniversary-worldwide-phenomenon-epic-games-massive-success\/\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">battle pass in Season 2<\/span><\/a><span style=\"font-weight:400\">. This way of monetizing a free-to-play game wasn&#8217;t new, but Fortnite was the most successful example of it in the mainstream. It was such a success, in fact, that the battle pass system has since been implemented into other huge games like <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.callofduty.com\/uk\/en\/warzone\/battlepass\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">Call of Duty<\/span><\/a><span style=\"font-weight:400\"> and <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.lolfinity.com\/is-the-lol-battle-pass-worth-buying-this-season\/\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">League of Legends<\/span><\/a><span style=\"font-weight:400\">.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">There&#8217;s another lesson to take from Fortnite: money talks. Game publishers may cling to their current closed models for as long as they continue to rake in cash. Industry giants need to be convinced that opening up will ultimately benefit the bottom line before they\u2019re willing to shift away from what already works.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">&#8220;Interoperability needs to have a no-brainer business value,&#8221; T\u00f5ke explained. \u201cOur hypothesis is that if you sell items in your game that work in other games, then you can sell more items.&#8221;<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">While this is still just a hypothesis, T\u00f5ke believes there are early signs that this could be true. However, he admits that there needs to be more data at scale before big companies start taking note. For this reason, it&#8217;s possible that we\u2019ll begin to see interoperability happen at the top level across the games of the same developer and\/or publisher.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">&#8220;I think the first forays will be games from the same studio. It just makes it a lot easier to pick which NFTs will be interoperable,&#8221; Daniel Paez, <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/www.immutable.com\/\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">Immutable<\/span><\/a><span style=\"font-weight:400\">\u2019s executive producer on NFT card game Gods Unchained, told <\/span><i><span style=\"font-weight:400\">Decrypt<\/span><\/i><span style=\"font-weight:400\">.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">Paez added that he sees studios tapping into interoperability to combine communities, rather than starting from scratch with every new title.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">&#8220;Why can&#8217;t we just treat it as one community with different subcategories?&#8221; he asked. &#8220;I think that&#8217;s where we&#8217;re going to see the first forays actually creating interoperability: tapping into your whole community, as an organization versus segments of it.&#8221;<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">In this sense, interoperability doesn&#8217;t have to be as plain as bringing a skin from one game to another. Instead, <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/decrypt.co\/resources\/what-is-a-token-burn-how-crypto-is-removed-from-circulation\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">burning<\/span><\/a><span style=\"font-weight:400\">\u2014or effectively destroying\u2014an NFT from game A could result in being given a reward in game B.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">For the time being, interoperability is still largely an experimental concept being driven by the Web3 gaming scene\u2014a niche space that many gamers <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/decrypt.co\/122287\/gamers-web3-adoption-polygon-ryan-wyatt\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">aren\u2019t keen on exploring<\/span><\/a><span style=\"font-weight:400\">. Organizations are working to create industry-wide standards to propel that idea into the mainstream, with or without NFTs in the mix, but substantial hurdles remain.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><span style=\"font-weight:400\">Prominent game studios are surely watching with a keen eye, however\u2014waiting to see if interoperability is a model that gamers like and can make them money, and perhaps also whether NFTs are the best way to enable that functionality at scale. Until then, we&#8217;ll all have to be happy with our Fortnite skins only <\/span><a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/decrypt.co\/140338\/avenged-sevenfold-m-shadows-insane-pay-web2-gaming-items\" class=\"sc-adb616fe-0 ePvUAp\"><span style=\"font-weight:400\">being available in one place<\/span><\/a><span style=\"font-weight:400\">.<\/span><\/p>\n<p class=\"font-meta-serif-pro scene:font-noto-sans scene:text-base scene:md:text-lg font-normal text-lg md:text-xl md:leading-9 tracking-px text-body gg-dark:text-neutral-100\"><i>Additional reporting by Andrew Hayward.<\/i><\/p>\n<div class=\"my-4 border-b border-decryptGridline\">\n<div class=\"text-left p-8 md:py-12 md:px-12 max-w-prose relative\"><span class=\"border-t-4 border-l-4 w-4 h-4 md:border-t-[6px] md:border-l-[6px] md:w-6 md:h-6 border-decryptPurple dark:border-decryptNeon gg-dark:border-cc-pink-2 absolute top-4 left-4 md:top-6 md:left-6\" \/><span class=\"border-t-4 border-l-4 w-4 h-4 md:border-t-[6px] md:border-l-[6px] md:w-6 md:h-6 border-decryptPurple dark:border-decryptNeon gg-dark:border-cc-pink-2 absolute rotate-180 bottom-4 right-4 md:bottom-6 md:right-6\" \/><\/p>\n<h3 class=\"font-akzidenz-grotesk font-bold text-xl md:text-3xl mb-6 md:text-center gg-dark:text-white\">Stay on top of crypto news, get daily updates in your inbox.<\/h3>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Did you just unbox a Butterfly Knife in Counter-Strike 2? You&#8217;d probably love to bring that over to Call of Duty: Warzone\u2014but you can\u2019t. Are NFTs the answer? Getting game creators to embrace a decentralized ecosystem of interoperable items might be part of the path forward, but it&#8217;s not a silver bullet solution. There is [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":165665,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[230,225,221,227,226,228,229,60,223,224,222],"class_list":["post-165664","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cryptocurrency","tag-brave","tag-coinbase","tag-crypto","tag-decentralised","tag-decentralized","tag-decentralized-exchange","tag-erc-20","tag-featured","tag-meme-coin","tag-robinhood","tag-solana"],"_links":{"self":[{"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/posts\/165664","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/comments?post=165664"}],"version-history":[{"count":2,"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/posts\/165664\/revisions"}],"predecessor-version":[{"id":165667,"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/posts\/165664\/revisions\/165667"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/media\/165665"}],"wp:attachment":[{"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/media?parent=165664"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/categories?post=165664"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dripp.zone\/news\/wp-json\/wp\/v2\/tags?post=165664"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}